| John Carter McKnight, MIA, JD Second Year ProjectFor my department's second year project requirement, I am working on a paper, due August 2010, examining the use of political rhetoric surrounding the merger of two online communities, The Confederation of Democratic Simulators and Al Andalus, focsing on conflicts of modernity and post-modernity, deliberative and collaborative democracy, pseudonymity and identity transparency, secular humanism and Islam, and other issues with immediate application to online and offline political behavior generally. Dissertation ProposalI am in the early stages of assembling a proposal for my dissertation, “Communities of Constraint,” which will use a multi-disciplinary toolset to examine online communities with highly restrictive governance systems, whose popularity calls for a re-consideration of the myth of the internet as a libertarian frontier. I will be drawing on Science & Technology Studies, law and democratic political theory, theories of learning and discourse, and cyborg feminism in addition to active participant-observer work in select online communities. Committee: Braden Allenby, Alice Daer, Elisabeth Hayes, Clark Miller (Chair, Department Chair). |
Publications & PresentationsPeer-Reviewed Presentation Peer-Reviewed Presentation Conference Chair Invited panelist, Invited presentation, Scholarship award presentation, |
Governance of Virtual WorldsIn Spring 2010 I co-taught LAW 710/EDT 710, co-listed in ASU's Sandra Day O'Connor College of Law and the Graduate College Department of Education Technology. Course Description [syllabus]: Virtual worlds, including massively multiplayer online games (MMOs), used by tens of millions of people worldwide, have given rise to new forms of social, economic and political organization, and present unique challenges in their interaction with current legal, political, economic and cultural institutions. This course will use cross-disciplinary methods to examine community self-governance within virtual worlds, as well as regulation of virtual worlds by businesses and governments worldwide. The workload and intellectual demands for this course will be substantial. We will usually meet three hours a week in a seminar setting, but may substitute sessions within a virtual environment for some or all of any week’s course time. While no previous familiarity with virtual worlds or MMOs is required, students must be comfortable with software tools and online discussion. A significant portion of this course will involve a hands-on experiment in virtual worlds governance. Active participation in the project, or an equivalent, will be essential to success in the course. Graduate students in many fields (including CSPO students, political science, education, engineering and graphic arts), and exceptional undergraduates are welcome. Enrollment will be capped at 20 law students and 20 students from other fields. |
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